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Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Strider, Strider HMG, Strider GMG However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. Seats i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. (You go slightly faster than listed). It's meant to have a maximum rotation speed. Maintaining a constant speed up till now is annoying at best. Having a CPU clock of 3.9GHz or higher is recommended. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. Any way how to edit it? I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. The Strider will have incredible difficulty fording over bodies of water. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. PROFILE, Terms I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). All rights reserved. What would be the point of using gears if the vehicle accelerates the same? LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. Press question mark to learn the rest of the keyboard shortcuts. 2- The option to turn on lights on vehicles just disappears =( The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. No matter the variant, they all utilise Composite Armour plating. The introduction of a new PhysX-powered physics model has resulted in the most detailed landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. I can't find the PBO of the original Arma 3 vehicles. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". Also if using CBA you could use their perFrameHandler instead. In short, vehicles now have a bunch of animation and texture sources you can play with. Scrolling slower (or in smaller increments) should improve turn speed a bit. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. Object speed is equal to sqrt(x 2 + y 2 + z 2 . Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. Mousewheel up= +10kph Mousewheel down= -10kph. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. How do you even aim? At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. have at act as an accelerator. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. That would make it more useful to use the other keys 'Q' and 'W'. Arma is a very CPU-intensive game, much affected by processor single core performance. tl;dr Max forward sprint speed for each type. Game engine does not support this feature for air vehicle physics. The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. Press J to jump to the feed. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. For those There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. base for a surprise night-time raid. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. November 24, 2016 in Solved. All trademarks are property of their respective owners in the US and other countries. Aaaaaaah too bad i can't change vehicles speed =( So lets see. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: Excellent mod! Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). Could you tell me where is it, please? Whether via sea, air, or land, Arma 3 features a vast array of vehicles. The hatchback speed, the offread speed, the boats speed. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I never noticed it before. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . Armed Assault Wiki is a FANDOM Games Community. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. Maneuver the helicopter sideways with [A] and [D]. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). (*) Not used by any in-game Strider. 26 fuel units Momentum, suspension and gravity all play a much bigger 200+ km/h. The mod works for all vehicles that use tank, car or boat physic modelling. As often as it's done The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). its a big problem =( One of the most significant additions to Arma 3 is the introduction of underwater environments On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. Crew Capacity Multiply by 3.6 to get KM/H. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. on release it should close the damn menu, or it closes after selecting an action. For those insertions where surprise is key, deploy the SDV and approach the target from below. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. Depletion of its integrity will always result in a catastrophic kill. gears 1-8 and 2 reverse gears. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. Other questions When? and, The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. vehicle In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). Just like with the stance system for infantry. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Or do u knew some tutorial that have a step by step to do that, please? All trademarks are property of their respective owners in the US and other countries. Move the mouse slower. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. ARMA 3 is processor clock dependent first (both client- and server-side). What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. 1) How to change the vehicles (car/boats/heli/planes) speed, please? ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. Faction Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Use the rudder [Q] and [E] to rotate left/right. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . A guide to graphics settings vs frame rate for Arma 3 in 2021. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. Notable Traits Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? To do so, you can create your own templates in the scenario config file. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. By _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. Armed with working periscopes, Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. Espaol - Latinoamrica (Spanish - Latin America). Could you help me with that, please? The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. While convenient, it broke other vehicle physics in the game. About the mods, i found the config for the cars, but its in .BIN format. How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. 1- The button Accessories on gun shop npc stops working. should free up the scroll wheel for more practical function like speed control. Features The RCWS turret on armed variants can only survive 40 points of damage before failing. It have: vItemSpace , licenses[] , price and textures[] . Not sideways, backwards or diagonal. Striders have base armour values of 200. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. I got a problem with Jozen mod. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM Please see the. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. joew The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. The engine can survive up to 100 points of damage. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. By The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. Valve Corporation. I didn't find any mod with a nice speedboat and the Arma's original is too slow. Otherwise, like Yannick said, it does have a max rotation speed. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. About the lights, i figure out that is because the option to turn it on only appears at night time. Strider HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm Can be slingloaded It takes 200% increased damage from high-explosive (HE) type munitions. Fuel capacity Conditions. AAF The Strider's ability to adjust the elevation of its periscope is clearly shown here. Can only be applied via script or using the Virtual Garage. Good night! Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. Multiply by 3.6 for km/h. . In jets I use 1200 DPI. Description Description: Sets velocity vector of an object in m/s. The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . Info This script was used to get speeds. Here's some data. There may be other solutions, this is just something I have done for moving a large sub around in the water. I can open it with notepad++ but it is crypted (a lot of unknew characteres). All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. A guide to graphics settings vs frame rate for Arma 3 in 2021. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Once all these conditions are met you can enlist fighters to your cause. (*) Reductions only apply to the explosive component of the munition i.e. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. How about adding gears while we're at it? On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? 2. First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). Maybe Its still there. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Note the Commander's terminal located on the left behind the driver's seat. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. You cannot "lower" a launcher. Untested so mileage may vary. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 LARV / MRAP da mimic script pastebin Game updates, videos, pictures, discussions, help, and more. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . #4 [ESD]Calibre May 9, 2017 @ 2:51am Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. I disabes the mod, and its works. When it's done How often? The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. The rest tend to flicker & will be ignored. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. It would only affect top speed which the 3 keys do already. Thank you for the help! The fuel tank can resist up to 100 points of damage before it ruptures. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). The gunner position exclusively controls all weapon systems remotely on the armed variants. Climbing with the highway gear now is painfully slow getting up an off-road incline. I've found this out, thanks. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. Then look for the file when vehicle are on sell with their classname, price, etc.. telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. Yes (all variants) Secondary armament Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. 4000 mass QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. insertions where surprise is key, deploy the SDV and approach the target from below. 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. Is possible to show the option all time of the day, too? Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member The driver can operate the vehicle, turn the lights on and off, and blow the horn. If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. Love it if you could make it work with the submarines too. Espaol - Latinoamrica (Spanish - Latin America). Thank you for help. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. Powered by Invision Community. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. Would be good to have wheel spin and skid if using 'E' from a standing start. This script was used to get speeds. This platform update is free for all owners of Arma 3. Powered by Invision Community. If you have a related Youtube channel, enter the URL. The hull can resist up to 200 points of damage. I can change the price, carry limit, but don't find the speed option. Anyway, thank you for all ur help It helped me a lot. Create an account to follow your favorite communities and start taking part in conversations. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Promotional screenshot released during the pre-Alpha. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. It's measured in meters-per-second. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Limit the speed of an AI-driven vehicle or AI person to given value. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. If damaged: Gradually leak 20% of remaining fuel over time. All four of the Strider's wheels are able to resist just 250 points of damage. Valve Corporation. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. Scrolling slower (or in smaller increments) should improve turn speed a bit. As you are unarmed, you have nothing to raise/lower. Otherwise, like Yannick said, it does have a max rotation speed. This can be provided by nearby houses, or by building tents. If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. All rights reserved. It's not as indepth as your solution but it is there. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3

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